<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/f7f6a0edd7f2413b98f5151e46bfa7c6&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/f7f6a0edd7f2413b98f5151e46bfa7c6-34792f155608b147.gif</thumbnail_url><duration>444.708333</duration><title>[Day 01] InPlace_04 Code</title><description>In this video, I walk you through creating a proof of concept for a tool that identifies in-place elements in a 3D model using Revit. The focus is on quickly coding a functional prototype rather than a polished final product, as I emphasize the importance of validating our approach before investing significant time. I demonstrate how to gather all 3D elements, filter them, and check for in-place elements, resulting in a simple script that successfully identifies these elements. I encourage you to follow along and set up your environment if you haven&apos;t done so already. Once you have your proof of concept working, we can move on to refining the code in the next section.</description></oembed>